The riflemen squad is the main infantry of USF. It works the best with the infantry support center. It offers a light vehicle, the commando squad, smoke screen, AT gun, MLRS, infantry buff. The mechanized support center can enhance call-in tanks that are already powerful. The paratroopers can be enhanced with the infantry support center. The recon from the air support center can provide a sight for the paratroopers or the supply drop. Gives infantries upgrades such as additional health, grenades, anti-tank mines.Įach battlegroups have ways to compliment the support center choices. Offers recon, bombing, suppressing fire from aircrafts. There are three types of support centers. What determines the overall game plan for USF is ‘Suppert Centers’. However, it is not recommended for new players. DAK might be not the best at face-to-face massive battle, but its ability to control multiple parts of a map and also flanking enemy forces with the mobility is their main strength. It has various light vehicles that are strong when used right, and they even enhance its infantry units. Its main game play goal is embracing and fortifying, and eventually build a strong army with leveld-up infantries and powerful tanks.ĭeutsche Afrika Korps (DAK): Mobile faction. Its units aren’t really mobile, but they’re good at forming a frontline and pushing slowly. It’s main weakness is that it’s not particularly strong at anything, but it’s a well-balanced faction that is for both experienced players and new players. Infantry, mech, artillery, call-in units, everything is decent on this faction. However, new players might feel bit overwhelmed. Compare to other factions, USF offers various strategical choices for multiple playstyles. It has a good early game with strong infantries combined with light vehicles, and can either keep winning or turning a game around with various upgrades.
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